AI Insights · Timothy · September 2022
Top 5 Slime Games on iOS in South America Q3 2022
Discover the performance of the top 5 slime games on iOS in South America during Q3 2022, including trends in downloads, revenue, and active users.
Explore the performance of the top 5 slime games on the iOS platform in South America during the third quarter of 2022. The data comes from Sensor Tower, providing insights into weekly downloads, revenue, and active users.
Super Slime Simulator
Throughout Q3 2022, this app saw moderate fluctuations in its weekly revenue, peaking at around $60 in mid-July and generally hovering between $18 and $60. Weekly downloads started strong with approximately 1.7K in late June, peaking at 2.1K in late July, before gradually declining to around 1.3K by the end of September. Active users showed a similar trend, starting at about 6.9K, peaking at 8K in late July, and then declining to around 5.9K by the end of the quarter.
Makeup Slime Game! Relaxation
Revenue for this app was minimal, with only a slight increase to $6 in early July. Weekly downloads were relatively stable, fluctuating between 348 and 543 throughout the quarter. Active users mirrored this stability, starting at 1.4K in late June and ending at around 1.2K by the end of September.
Fluid Simulation
Revenue for this app saw significant spikes, particularly in early August, reaching up to $85. Downloads were inconsistent, with notable peaks at 530 in early September. Active users showed a downward trend, starting at about 1.8K and ending at around 1.1K by late September.
Virtual Slime
This app had minimal revenue throughout Q3 2022. Downloads fluctuated, starting at 314 in late June and dropping to 99 by the end of September. Active users followed a similar pattern, decreasing from 1.1K in late June to 672 in late September.
Slime Simulator Time :ASMR DIY
Revenue data was not available for this app. Downloads showed a slight increase mid-quarter, peaking at 94 in mid-September, but overall remained low, ending at 11. Active users were also relatively low, starting at 200 and ending at 148 by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.